10 lines
210 B
GLSL
10 lines
210 B
GLSL
#version 450
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layout(location = 0) in vec2 uv;
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layout(location = 0) out vec4 fragColor;
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uniform sampler2D tex;
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void main() {
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vec4 color = texture(tex, uv);
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fragColor = vec4(color.rgb * 1.2, color.a);
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}
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